I've been using the last drivers available officially from Nvidia's site, 81.98 I wanted to try the earlier 45.23 drivers that I've seen recommended, but something about the download (from PhilsComputerLab's site) didn't let Windows 98SE see them as drivers at all. And I've seen mentions that they're not necessarily the best for DX9 games anyway, not that the FX series are the best cards for those either, but I want to give mine the best chance y'know? And with an FX 5700 and the 1.4GHz Tualatin system that it's in, it feels suitable to have the freedom to see how well I can run certain DX9 games. I've not have any problems like this with other games I've tried Rome Total War had a visually somewhat similar issue when trying it on my Geforce 4, but was fine on my FX 5700, so I'm putting that down to a DX9 compatibility issue. So what could be happening here, and what could I try to troubleshoot or address this? Perhaps there could be some other recommended drivers or something, for instance. Release note don't mention the FX5700 and it is a later chip (NV36) than the FX5800: Well, if you play CS 1.5 with certain custom mini-gl drivers for your Voodoo 3, you can see through walls at some points due to clipping errors, giving you a competitive edge with heavier weapons like the scout, g3 or AWP. So, maybe you really need a slightly later version or to threaten your Windows to put it on an induction cooking pad if it does not comply with installing them. General note: I never had issues fragging people on a V3 in HL or CS and eventually upgraded to a GF4 Ti4200 without remembering much of a difference. Half-Life is a Titan of a game, but it's from 1998 and based on the Quake Engine from 1996. So, by Geforce FX standards already, it's ancient. Then, it got upgraded with all kinds of high res texture packs, etc, that won't be supported by the prehistoric engine and hence, not by any hardware 3d acceleration. Leaving all the heavy lifting to software and the CPU.
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